What Is Gamification?
Gamification is the process of applying game mechanics and game design techniques in non-gaming contexts to engage and motivate users to achieve certain goals. Gamification leverages interactive game design and taps into people’s basic desires for achievement to create the optimal context for behaviour change and successful outcomes. In gamification, the learning…
Digital Citizenship
Every single one of your students is a digital citizen, defined as, “…a person utilizing information technology (IT) in order to engage in society, politics, and government participation,” according to Wikipedia. Teaching your students how to interact in a world full of digital citizens is critical to their success as they move through school and…
The Rise of Mobile Learning
Over the past few years, more and more institutes have been making use of the iPad as their “tool of choice” in their academic lives. It is a big financial commitment for schools that decide to build an iPad program. Resources need to be allocated and extensive changes in teaching practices need to be implemented…
Anytime Anywhere Mobile Learning
Although still in its infancy, anytime anywhere mobile learning is shifting traditional teaching and learning process and leading to new pedagogy. But mobile learning is more than just using a mobile device to access content and communicate with others – it is the processes of coming to know through exploration and conversation across multiple contexts…
Educational Transformation with iPads
As an educational transformation technology, Apple’s iPad offers endless potentials and conveniences for classroom settings. Educators are continually finding new ways to maximize the impact of iPads in different teaching and learning environments. Here, we introduce several valuable iPad accessories for teachers to expand the usability of iPads in education.
- iPad case and screen protector…